

r/falloutlore - In depth discussion for everything lore related r/classicfallout - For the early Fallout games New Vegas Nexus - For all your New Vegas modding needsįallout 3 Nexus - For all your Fallout 3 modding needsįallout 4 Nexus - For all your Fallout 4 modding needs GECK WIKI - Wiki for the GECK mod making tool Just kidding, that would be a terrible story Please use spoiler tags for MAJOR game events. Please use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.ĮXAMPLE : New Vegas Fiend Companion All others will be removed.Ĭomplete Bug Fix Guide for all Fallout Games Posts promoting a released mod must link to the MOD, not a videoĪll request posts must be in the weekly sticky thread (Wednesdays). Support posts without load orders (Not mod list) will be removed.ĭo not post the same mod/video more than once, with the exception of major updates. This includes posting mods that were removed / taken down. One word or vague titles will be removed.ĭo not post images / video unless you list the mods you use in the description / commentsĭon't promote Piracy.


Project Brazil NV Courier Stash Control.esp=1 Interior Lighting Overhaul - Ultimate Edition.esp=1Īctive Wasteland - Vanilla Replacements.esp=1Īctive Wasteland - Dead Money Replacements.esp=1Īctive Wasteland - Dead Money Goggle Tints.esp=1Īctive Wasteland - Dead Money Coffee Maker.esp=1 I deleted MCM (conflicting mod) and both NMM and FOMM say there aren't any other conflicts (I had UI editors, but I got rid of them too.) Here's my load order if it's required. This is a problem because I believe it has something to do with a crash that I experience at the beginning of a new game, but I can't find an answer for this.
